11/5/2023 0 Comments Hisense ember lab![]() At the same time, she knows how to have some fun with the village children and her little Rot friends. Earlier in development, Kena was more unsure, innocent, and a true novice, but the Kena you meet in Bridge Of Spirits is independent, self-reliant, and knows what she’s doing. MG: Kena still has a lot to learn, but at the start of her journey, she sets out-sure of her duties as a spirit guide and one who understands the sacred rituals needed to assist lost spirits. WIRED: How would you describe Kena's personality and where she fits in her world? So, combat design triggered story discussions about how far she had gone in her training, how much information she knew, and how much real-world experience she may have. Soon, we began to ask ourselves how her skill level affected gameplay and story. Similarly, early on we were focused on telling a coming of age story about a fairly young spirit guide. We never knew exactly where this journey might lead! Originally, the Rot were actually the antagonists thwarting Kena on her journey, but we soon found that making them her teammates was the way to go. We pitched an experience that was digestible-something you could complete in a weekend but with high-quality visuals and really fun gameplay.Īs we crafted game mechanics, tested animation, reviewed character designs, and developed the story, each process influenced the other, leading to exciting transformations. We set out to make a story-focused, action-adventure game in a smaller but AAA quality package. ![]() Mike Grier: In many ways, the original pitch has remained intact throughout development. WIRED: What was your original pitch for Bridge of Spirits ? ![]() They developed animated projects for Coca-Cola and Major League Baseball, designed convention displays for Hisense, and produced experimental shorts such as Dust and Majora’s Mask-Terrible Fate-two films that harmonized with Sony’s commitment to arming independent artists with a bigger canvas. The team-founded in 2009 by brothers Josh and Mike Grier-started small. Instead of posing a debate on “fidelity versus mechanics,” Kena traces the growth of a young Balinese heroine, and as the studio tells WIRED, it uses her story to underline the importance of player-led discoveries in video games.įor the Orange, California–based animation studio, hitting that sweet spot means everything. The PlayStation exclusive and debut from developer Ember Lab hits the canonical highs of the action-adventure genre-and, in a very Pixar way of doing things, binds clever puzzles and kinetic combat to the coziest swells of exploration. Kena: Bridge Of Spirits demands attention for being a narrative-driven outlier that poeticizes the finer details of environmental storytelling.
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